WW2 – The Night of Broken Glass
Last of Us: Part II – Fan Art – Main Menu
Some Last of Us styled work to practice some new techniques, most of this was done over live-stream too, so a really social time was had with it 🙂
Reclaim – Value sketch – about 4/5 hours
Logo for a friend’s clan
The Old Flame – 12 hours
Made this in 2016, predicting the title 4 months early!
Skyrim – Oblivion MOD, concept to help the team visualize Oblivion in the updated engine.
5 Hours – I wanted to create something other-worldly but with a lot of bright colors. The structure which is being discovered could be 10 years old and it could be 10’000 years old which adds the ominous feel to the shot which I was after.
10 Hours – Last of Us inspired environment, I really liked the idea of a plane-based waterfall. This lead me to think about how the water would effect the environment and how much it would actually just turn into a swamp over a 25 year period.
6 hours – “Cop Shop” Sci-Fi Noir is the new awesome. ….At least it should be.
Polygon.com Commission for Matt Leone
2-3 hours – Car Prop
6 Hours – This was a very intuitive piece, I knew I wanted a good-guy location but wanted something ominous about it too. Used a few photo textures about mid was through but it was mostly just some music on and painting til it was done. Lots of fun 🙂
1 Hour Sketches
2 hours – Weapon Designs
Assassin Thumbnail sketches
Non Armor variant of the Assassin
6 Hours – Kyoto city: assassin’s creed based work. Self set project to build my portfolio, the process can be found in the WIP section of my site.