Currently available for in-house employment within the United States. 3 years industry experience. Concept/Graphic Artist. Let’s talk!
2D conceptual artist. Versed in Photoshop, Maya and other supporting programs. I’ve worked in the movie and television industry, in freelance, and in-house at game studios as an art generalist and as a pixel artist. Currently based in the United States looking for in-house opportunities.
Some recent work:
Created all the character costumes in the game
Concept Art for VFX, GP Mechanics and more
Just finished up work on South Park: The Fractured But Whole while I was at Ubisoft. I worked on creating all the costumes in the game (Maya) while also providing concepts and animation for VFX, Gameplay Mechanics and combat.
Reclaim – Value sketch – about 4/5 hours
The Last Queen of Io – 12 hours.
Some Last of Us styled work to practice some new techniques, most of this was done over live-stream too, so a really social time was had with it 🙂
The Old Flame – 12 hours
10 hours: ArtStation Challenge “Resist”
Last of Us: Part II – Fan Art – Main Menu
Skyrim – Oblivion MOD, concept to help the team visualize Oblivion in the updated engine.
Made this in 2016, predicting the title 4 months early!
WW2 – The Night of Broken Glass
Heroes – About 2.5 hours
Assassin’s Creed Japan fan project: Trying out a new work flow